


Each point can be upgraded or downgraded as you wish, for the relative cost of building, making you able to shift your strategy on the fly. This allows you to create your own battlelines depending on your playstyle and the specifics of that battle. You can retreat into the city and create a custom-made secondary line, with barricades, towers, firing platforms, and monuments where you want them. Like any good game of Warhammer, it’ll all be about capturing objectives.Īnd with new supplies and barricades and towers you’ll be able to keep your enemy at bay: With bridges and other “strategic chokepoints” in many of the settlements, once you’re inside a city the battle is by no means over. So your archers might fall back from the outer walls to inner fire points as your enemy applies pressure. There are also “dockable” areas within the settlements as well. The maps themselves have been redesigned with upgraded tools, buildable towers and barricades and height variation as well. Per Creative Assembly’s own word on the subject: “Fighting two identical siege battles back-to-back should be a thing of the past.” The Total War crew have massively reworked the maps, pacing the layouts differently so that settlements don’t seem so same-y.

First there are the mighty walls of your city, which can be crewed by troops and can have fortifications, but these are just the start of things. Your walls might be breached, but they’ll never breach your heart–not with the rework allowing for you to build multiple tiers of defense. With walled defenses, layered defenses, and defensive towers, there’s a lot to love about the new sieges. And now these cries have been answered with a revision of sieges that looks like it’ll be a fantastic way to change the way you capture important points. If there’s one things fans have been clamoring for since sieges have been in Total War: Warhammer 1 is a re-work of sieges in Total War: Warhammer games. Clamoring fans have their siege dreams answered with the long-awaited reveal of a re-worked set of siege mechanics.
