

Its detractors are far more vocal, decrying the gigantic arsenal and selection of monsters as being inconsistent at best, redundant and ugly at worst.Īeons of Death provoked perhaps the harshest response possible when it was featured in Scuba Steve's 2010 edition of his annual Doomworld feature, The Cacowards. Its supporters love it because it can provide a literal new experience every time the game is started, simply because of how many unique monsters and weapons are available. While it certainly wasn't the first gameplay mod to mash together so many resources from so many different places (we have Daniel's ZDGuns to thank for being the first), it certainly gained the most reputation.both good and bad. It was soon after that I saw the unfortunate next step: the era of shuffle mods.Ĭommunity members were massively polarized by the release of a certain infamous mod called Aeons of Death. It seemed that the weapon mod community had nowhere to go, no new frontiers to explore outside of "which old first-person shooter can I hack the resources out of next?" I believed that the community had hit its peak and probably would never go beyond the rather lofty standards set by mods like Zero Tolerance, Immoral Conduct (which at that point was nearly six years old) and my own Agent Diaz. At that point, I felt the "scene" for gameplay mods and weapon patches was beginning to stagnate, as was my interest in seeing more people make more mods. The last time I seriously wrote a review for the old Doom Armory site was probably some time in 2008.
